


In the first period of the game you may think it's better to collect every type of gun and upgrade them, but the turth is you're wrong. So, what do i suggest? Upgrade the Low-tech weapons, hacking, medicine, environmental training or swimming if you still have some unspent points (but that not essential only if you want to break in through hidden sewers) These skills will be the most important during the walkthrough. Why do i say that? Because there is a little glitch in the game which let you break all security stuffs with one picklock/multitool. These things are quite important in the game, so i suggest you to NOT spend skillpoints to the picklocking and Electronics skills. There are a lot of doors, gates, storages which requires more than one picklock or multitool. There are 3 stages you can upgrade each skill and it requires a lot of skillpoints, BUT! - I can give you some advices which skills you should improve and which not. It was one of those brief play sessions I was genuinely disappointed to be stepping away from, and I'm anxiously looking forward to continuing the journey when Deus Ex: Mankind Divided launches in late August.The game gives you skillpoints after every completed mission which you can spend for several skills, like hacking, weapon handling, swimming, picklocking, etc. And this is without even sinking my teeth into the 50+ Breach missions which allow you to experiment with various play-styles, uncover more information that ties directly into the narrative and enjoy a bite-sized but intense diversion. It's abundantly clear that tons of love and effort has been given to the overall art design, the world-building and enhancing the already strong emergent gameplay. There's a moment-to-moment tension, even in the tutorial levels. They'll try to smoke you out, and eventually start working their way toward you. If you hide behind cover near a dead end, they won't just nonchalantly give up. You'll have to study the environment, observe what weaponry your enemies are carrying and take your time getting from point A to point B.Įnemies are smarter, more aggressive and more communicative. If you make noise sneaking up into a vent system or get spotted, enemies will take note of it, communicate it across their team and pursue you. That means you can't just brute-force your way through. The developers tell me they still want players to feel empowered, but they also want the world and its inhabitants reacting to you more realistically this time around. Deus Ex: Mankind Divided screenshot | Image credit: Eidos Montreal
